A "hacker" finds backdoors and vulnerabilities they can exploit to their advantage. A Brain Hacker does the same by knowing the hidden ways the brain operates.
Brain Hackers Game Jam
The objective for teams competing in the Brain Hackers Game Jam is to develop the best Android app based on the theme of the competition. The theme for the 2018 competition will be announced at the opening ceremony on May 4th, 2018. The theme for the 2017 Brain Hackers Game Jam was apps or games that demonstrate, teach or otherwise support learning basic principles from science.
The competition officially begins on Friday May 4th, 2018 at 6:00 PM (MST). Teams should not begin work to develop their product prior to this time. However, in developing their product, teams are allowed to use pre-existing content consisting of images, music, algorithms, etc., which may serve as components of their product.
The competition will begin with an opening ceremony which will be held at Garfield Middle School, 3501 6th St NW, Albuquerque, NM. Teams are encouraged to participate at Garfield Middle School to experience the atmosphere of the competition, and to meet and interact with the other teams. The school will provide a variety of work spaces, event staff will be available to answer questions and provide assistance, and there will be a snack bar with food and drinks. WiFi will be provided, however teams must bring their own equipment (i.e., computers, Android devices).
The opening ceremonies will be streamed live through Twitch (https://www.twitch.tv/). To access the live stream, search for the BrainHackers channel from the Twitch homepage. You will not need an account on Twitch to access the live stream.
The competition officially ends at 12:00 PM (MST) Sunday May 6th, 2018. Products may be submitted at any time during the competition, however only products submitted between 6:00 PM (MST) May 4th and 12:00 PM (MST) May 6th will be considered for judging. Products should be submitted by sending an email to email@example.com with an attached .apk file for the product, and a brief summary and instructions for using the product. For participants using MIT App Inventor 2, a .apk file may be created from the Build menu, saved to your computer and sent as an email attachment.
To be considered for judging, products must install and run on an Android LG3 device (Android OS Lollipop, API 22). Products that only run on newer versions of Android will not be considered. LG3 devices will be available at Garfield Middle School to test products to assure they will run on an Android LG3 device.
There will be the following awards: Best Overall App; Most Innovative App; Most Entertaining App and Most Effective App. Teams may submit multiple products for judging. Awards will be announced online at the Competition website (www.brainhackers.net) on May 20th, 2018.
Participating teams retain property rights for products developed during the competition. The exception is that teams must grant the Brain Hackers Association unlimited use of products developed during the competition at no cost for non-profit educational purposes, including the right to distribute products within the context of non-profit educational programs offered by the Brain Hackers Association.
Products developed during the competition should not contain copyrighted materials and it is the responsibility of teams to assure their products are free of copyrighted images, music and any other material for which other parties may own the property rights.